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Was there a change in the...
Forum: General Discussion
Last Post: shaymin
04-24-2017, 04:02 PM
» Replies: 3
» Views: 88
An issue with the new pla...
Forum: General Discussion
Last Post: toorico
04-23-2017, 02:40 AM
» Replies: 9
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Forming an Agenda
Forum: General Discussion
Last Post: LegendaryHobgoblin
04-14-2017, 09:45 PM
» Replies: 55
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I am making insightful ga...
Forum: General Discussion
Last Post: Sasajiro
04-09-2017, 12:30 AM
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Highgrounds Update From D...
Forum: General Discussion
Last Post: LegendaryHobgoblin
04-05-2017, 02:08 PM
» Replies: 12
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Hero Generations: ReGen |...
Forum: Bugs & Technical Support
Last Post: Old_Nile
03-28-2017, 09:20 AM
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Can someone fix the snipe...
Forum: Bugs & Technical Support
Last Post: Raijinili
03-19-2017, 05:24 PM
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A Voice for the Highgroun...
Forum: General Discussion
Last Post: LegendaryHobgoblin
03-17-2017, 09:50 AM
» Replies: 3
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WTF?! Who or what is Doop...
Forum: Bugs & Technical Support
Last Post: shaymin
03-12-2017, 12:14 PM
» Replies: 22
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Doing cheat, so much fun....
Forum: General Discussion
Last Post: LegendaryHobgoblin
03-10-2017, 01:28 PM
» Replies: 11
» Views: 1,062

 
  Was there a change in the formula for commanders leveling up?
Posted by: Sasajiro - 04-19-2017, 07:57 PM - Forum: General Discussion - Replies (3)

The formula to reach a specific level, if I recall correctly, is x*260^2. While going through the process of grinding a commander, I noticed that this formula isn't true anymore, and I don't know what the new formula is. For anyone competent in math, could you verify if I just made a mistake, or if there is a new formula?

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  An issue with the new player experience that the community can resolve.
Posted by: Sasajiro - 04-15-2017, 06:21 AM - Forum: General Discussion - Replies (9)

New players have a difficult time winning pvp matches, particularly those in timed matches since there isn't a matchmaking algorithm in place. I recommend that frustrated new players should play ghost matches so they can learn the foundations of the game and gather some currency and units. Ghost decks, or the first deck that players have in their deck screen, are often abusive and very aggressive. I don't get why people set aggro decks as their ghost deck. Veteran players can beat them without thinking, (I regularly grind 500 matches every time broken shield comes out without paying attention to the game,) so we aren't challenged by aggro decks. New players, however, tend to get destroyed by these decks since their armies aren't refined, and they aren't in a position to fight aggro decks. Unlike King of the Hill, there are no glitches to keep your points without resetting the event in ghost matches, so new players are screwed if they face a single aggro deck in one of their 3 dailies.

Tl ;dr: ask that the community stop setting their ghost deck as any form of an aggro deck. They don't challenge veterans, but heavily punish new players and make their gameplay experience nearly impossible to progress.

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  I am making insightful gameplay videos. What does the community think of my first one
Posted by: Sasajiro - 03-28-2017, 07:06 AM - Forum: General Discussion - Replies (16)

This is something I have been wanting to do for awhile, but I lacked a good enough computer to record in HD. Now that I have one, I figured I would devote my channel's content to this game that I enjoy so much. If you have any criticism or suggestions, I am all ears. I have never created a video before minus school projects and personal media, so I know I have a lot to learn.

If nothing else, you can at least watch high level Highgrounds gameplay, which until now was absent on youtube.

https://youtu.be/Pb3iEnowHII

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  Highgrounds Update From Devs
Posted by: scott - 03-15-2017, 03:42 PM - Forum: General Discussion - Replies (12)

Hi everyone! It's been awhile since I've responded in the Highgrounds forum -- we're a small team that's trying to accomplish a lot across all of our games, and it's easy to miss some of the conversation that happens here. I'll definitely work on participating more often.

I want to address a few threads that have popped up asking why we have not continued with updates to the game over the past year. We're all about being open and honest, and in Highgrounds case it has very little to do with our desire to keep improving the game, and more to do with how the game sells. The reality is that Highgrounds makes little to no money for us. We are lucky to break even each month between our server costs and sales, which are both in the range of a few hundred dollars. If you take into account the time we spend with customer support, dealing with cheaters/hackers, we lose money on keeping Highgrounds alive. And the majority of the money we make comes from a small set of our most passionate players (which we're extremely grateful for).

But even with that picture, we love the game, love our community, and continue to maintain Highgrounds so that the game can still be played and enjoyed. But the reality is that given how limited our resources are as a team, it isn't feasible for us to put more of our time into Highgrounds, compared to newer projects that have more potential to bring in revenue, that can continue to allow us to make games at all.

It is definitely possible that there are improvements or major changes that could improve our revenue picture, but it isn't clear what those would be. When we were in active development, we tried everything to try to change that financial picture. Much of the issue with the game is that it has a high enough initial learning curve that we turn off a lot of our initial players. Many of you will remember the myriad of changes we made to our reward systems, new user experience, etc in the past. None of it moved the needle there. We spent a lot of time and resources doing that (6 to 9 months). We also thought the issue may have been that we needed more content/characters, but our last expansion set did not result in many sales despite all of the effort we put in.

If we get lucky in the future with other games, I'd really love to come back to Highgrounds, even if we would be losing money to make improvements. I have a long list of things I'd love to try to make the game better. I am personally extremely proud of the Highgrounds design, and think it holds up in fun-factor in comparison to the many online CCGs that have been released since Highgrounds first came out. But unfortunately right now we're not in a position as a company to spend a significant part of our development time on the game. I wish I had better news for you, but I'd rather be honest with you then try to give false hopes that major changes are on the short term horizon. 

We can't thank you all enough for the support you've given us over the years, and I hope this post sheds some light on why there hasn't been much update activity on the game.

Happy to answer any other questions you all have!
Scott Brodie
Lead Designer, Founder
Highgrounds

(P.S. That doesn't mean we want the discussions on how to improve the game to stop! It's been helpful to hear everyone's feedback on how the game could be improved, even if we can't act on it)

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  Forming an Agenda
Posted by: LegendaryHobgoblin - 03-11-2017, 02:31 AM - Forum: General Discussion - Replies (55)

The first stage of this revitalization effort should be forming a quorum of the minds. I will begin by contacting the most active players in-game. I believe the most active players are the ones who have the most at stake and would therefore benefit the most from improvements to the game. They also have the most experience and therefore can offer the most insight. I will be seeking their opinions and encouraging them to join in this discussion. Hopefully I can find a few players who care enough (and have the spare time) to contribute to this forum. If not, then I will at least pass along their thoughts. Since this method of establishing contact is random, it may take awhile.

Prioritizing: I have no intention of pitching a long list of requests to HSG, and expecting them to fix everything overnight. I think we need to be respectful of their time, and try to focus our requests in an organized manner that will be manageable for their operation to digest.

There have been several ideas proposed in various threads for adding new content and/or expanding existing content. I absolutely support expanding Highgrounds content. However, I believe that before we press for more content, we need to focus on fixing the content that already exists.

My first proposal will be for eliminating the most abused exploits that currently exist in the game. We all want Highgrounds to be the most pleasant experience possible. These exploits are the biggest detriment to that. Exploits discourage new players who have a difficult enough time as it is getting started in a new game. And, exploits discourage fair play. I have often encountered otherwise honorable players who have resorted on occasion to using imbalanced units because it was the only way they could earn their gem quota that night. We don't want Highgrounds to become a race to the bottom where the biggest winners are the cheaters and exploiters, and otherwise honorable players feel the need to resort to such tactics. The only way to put a stop to this is to close the exploits. So, that will be my first proposal.

My second proposal will be for making slight adjustments to underutilized units. I have encountered a few veteran players who yearn for new units. I totally get that. When your collection is nearing capacity, the hope for growth starts to fade. Personally, I often "open" expansion packs to find not a single card of which I don't already have 2 copies. It is a disappointment to be sure. But, from the onset I said I would advocate for what was in the best interest of the community as a whole. So, I think we must acknowledge that there are many existing cards in Highgrounds that are essentially useless and therefore never used by anyone. This is a waste of resources on the part of HSG's development team. It is in everyone's best interest that the content churned out by the developers be useful in-game. So, before asking the developers to take the time to create new units, I believe we need to propose recommendations that would make underutilized units a bit more useful.

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  A Voice for the Highgrounds Player Community
Posted by: LegendaryHobgoblin - 03-10-2017, 01:52 PM - Forum: General Discussion - Replies (3)

I am concerned that Highgrounds has not received the developer attention that a game of its caliber deserves. It would break my heart to see Highgrounds waste away due simply to a lack of upkeep. So, I am stepping forward on behalf of currently active Highgrounds players, and volunteering to be an advocate for our community. I hope that Highgrounds will receive more attention from its developers if we have someone maintaining an active dialogue with HSG staff. My platform is simple: I will advocate for improvements that are in the best interest of the Highgrounds community as a whole, and that will best insure the viability of Highgrounds going forward. If there are no objections, then I will formally petition HSG for increased product support for Highgrounds on behalf of our player community.

I have praised Heart Shaped Games in the past for their excellent customer service. It would be very unfortunate if they developed a reputation for abandoning their projects. I hope Heart Shaped Games is willing to accept responsibility for maintaining Highgrounds and is willing to consider our requests for vital repairs and community driven improvements. If so, then in return I will make an effort to conscientiously limit my recommendations to the most "cost effective" improvements -- the simplest design and programming solutions that would produce the greatest benefit.

Critically speaking 95% of online games are total rubbish and not worth our time. Highgrounds is clearly an exceptional game. It is a well designed, challenging, and addictive game that is chocked full of potential. Unfortunately, it has been sorely neglected for the past couple of years. My hope is to spark renewed interest in this project from the game's developers. I understand that the focus of Heart Shaped Games has shifted to their new game. However, this is no excuse to abandon those of us who have supported Heart Shaped Games in its infancy, and continue to maintain an enduring love for Highgrounds! I urge the HSG team to commit just 10-20% of their programming efforts into repairing and building out Highgrounds. Such a measured move should not harm the roll-out of 'Generations', yet it would do wonders for boosting the quality of Highgrounds and renewing our faith in Heart Shaped Games as a company that appreciates its user base, and provides long-term support for its products.

About me:
Highgrounds is my favorite pastime. I play roughly 15-20 hours per week. I joined shortly after the last major release in 2015, so I got in at the peak of activity. I wish to see Highgrounds grow in popularity. Given the proper attention, I believe it will. I never exploit the game's bugs or imbalanced units. I often initiate friendly chats with my opponents in game. Sometimes I even role-play a bit. IRL I own a community radio station, so I understand the importance of public relations and the challenges of running a small business. I am also an amateur programmer. I designed and coded the automation software that runs my station, and a custom HTML editor for updating our websites, as well as a few other unrelated software programs. So, I also have a thorough understanding of computer programming. I wish to remain anonymous for now, because I am offering to speak on behalf of the Highgrounds player community as a whole. Which player I am is not important. I simply desire that Highgrounds reach its full potential. The concerns I will raise with HSG staff will be those supported by the most active players. If there are any player objections to my proposals, then I promise to make an effort to formulate a consensus whenever possible. Though, honestly, I don't expect my recommendations to be controversial. For transparency sake I will post all of my recommendations publicly in the High Grounds forum. Wish me luck, guys!

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  Just a DREAM... yes, just a dream....
Posted by: toorico - 03-10-2017, 12:57 AM - Forum: General Discussion - Replies (1)

So! today I wake up, had some free time before going to college, so I got in to my laptop and started to play some High Ground, you know just to burn time and all that, and for some reason.... a weir feeling of eagerness and excited me hit me while playing High Ground.... I really wish this game could get more love and more updates, you know, turn in to something "Real" because lets face it, as the game stand, it is more of a "forgotten" or "abandon" project. So for some reason I ask my self: "If I could become the owner of the game, what will I do with this game?" Of course I know, that it is easier say than done, I don't have the right to say that I could be a "better" dev. than the ones at the moment. So here is just me rambling about "what will I do if I were the Dev. of Hight Ground"

1# FIX BUGS!!!!  LOL  ....... ok we all would do that.....

2# Implement base building in-game! So you could go to your own small plot of land, and put your base! You can buy building and decorative things just to make it cooler! This will add a more in game feeling, were you can truly feel like you land it in to this island and start it your own war camp, I mean, that is the plot of the game right? you came here to become the king of High Ground, you need a base where to stay. Plus this give the chance of adding some items that are cool, but you can only get them with real money (that is a plus for the Dev.) and the real loyal players will agree to, you know, show their support with this.

3# Add the ability to custom the look of your command! So come on! it is like doing your own Avatar! your commander represent the heart of your army, he is the one that change the tables in the battle field and he is the reason that your army is different and unique. And to add up to this, there should be a small music or effect when someone hire his commander! think about it: you hire your commander and at battle start, a small cut scene happen and the game announce that someones commander have arrive! and then an epic music play and the commander come in to battle with a crushing effect (like the ground shake or something like that) . To add up to this, the dev. could sell cloth for the commander, sell different effects for when your commander enter in to battle and things like that (all that to add more reason to spend money on High Ground = support to the game)

Well this is just a small part of what I thought... so my question is: Will you really spend some money if the game were to really turn like this? Oh and may be a re-make of the look of the game? like better graphics and all that, more music and effects?

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  Attention: New Players
Posted by: LegendaryHobgoblin - 03-09-2017, 06:46 PM - Forum: General Discussion - Replies (1)

As of late I've encountered a few new players who were struggling to get off the ground. So, I want to post a few words of encouragement. First off, I want to say we've ALL been there. Keep in mind that none of us started out with badass armies. We all had to build them up over time. Which is the whole point of card collecting (and leveling) games.

Regarding the imbalance between new and veteran players: The most effective way to balance the game would be to make all cards available to all players. But, then it would not be a card collecting game anymore. And, collecting cards is what makes games like Highgrounds so addictive. It also makes the game much more interesting to play, because everyone has different cards to select from, so you never know what you will encounter in the next match. And, building an impressive card collection over time is essentially our reward for being loyal players.

Regarding fairness: Highgrounds is fair in so much as every player starts their account with the same cards. So, we all have to build up from the same starting position. None of us started out with a leg up on the competition. Some players play casually. Some players are more dedicated and grind for gems everyday. Some players purchase gems as a means of fast tracking -- which financially supports the game.

My advice to newbies is to enjoy the card collecting process. The one upside to having a small card collection is that you have so much room for growth. Every new expansion pack has the potential to unlock new tactics for you! As a veteran player I often acquire entire expansion packs full of duplicate cards that are of no use to me. So, enjoy the "growing" process while you can.

Veteran players should by all rights have an advantage over newbies. That is the case in most all card collecting (and leveling) games. As it should be. So, don't be discouraged if you're still in the early building stages. The Arena matches are tough at that level, but it will get easier as you build up your collection. Take pride in your victories, and try not to fret over your losses. See you on the battlefield!

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  Doing cheat, so much fun...
Posted by: toorico - 01-30-2017, 09:58 PM - Forum: General Discussion - Replies (11)

yea so this guy with the user name of "boredom" is cheating.... and there is nothing we can do XD
How you ask? well, by getting a bligth and an era in T2? oh yea and he is promoting other web page by telling me on the chat to got to this "this" link. Thanks

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  cheating
Posted by: boredom - 01-30-2017, 09:10 PM - Forum: Bugs & Technical Support - Replies (4)

i am cheating.
with two accounts: boredom and olando
rather simple technique, play game simultaneously with both and let one win so much over and over again.
feel free to delete my accounts, as i cannot do it myself.

why can i not delete my accounts?

also a website provides a rather mean cheat. you should fix this, not block it, but fix the hack. it should not be possible in the first place if the game was well programmed.

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